When I started in the summer of 2012 thinking about the idea of making my own games, I had absolutely no idea how the game itself should look like. The only thing I knew is what I really wanted to do. Over time I was more and more convinced that I wanted to play would reflect universal themes and gives an honest arcade experience. The first steps led to sketches in pencil, from which I and the entire current Entite team gradually came to life. Despite numerous glitches we came to an understanding that we must build on these three pillars
We wanted to make the alpha and omega of the game moving a finger across the screen, for which timing, and transmission of speed would be important.
Parallax move that moves in a countermovement direction added to the game action and adrenalin element.
We are all very close to space, sometimes closer than the world in which we live :) and for those that secretly loved Seven of Nine ... Doing a game set in another environment did not even come into consideration.